The telecine suite.

MXI texture creation with Photoshop7 and MXCL.

Tim Ellis 2007


Jump back to modelling section.

Jump to 3DSMax camera match section.

Jump to Maxwell Studio section.

MXI textures.

For the computer screens and the waveform monitors, we need to create MXI textures to be used as emitters.
For each screen, I've cropped the photographs in Photoshop, so each image is the same size as the screen area.
Open MXCL through the command line using mxcl -d -p:low
Either use Windows Run command, or a command line window.

Load an image from the File menu.

Referring to my digital camera's EXIF data for the scene photograph, we need to match the Film ISO, Shutter speed and F-Stop values.
Matching these values will give the best results at render time, as we will use the same settings for the Maxwell camera.

Enter these values in the relevant boxes in the Preview/MXI section, change the Burn value to 0.8 and adjust the intensity to suit.

Note:- The intensity level is the maximum value a Multilight slider can reach.
So if you want more headroom, use a higher intensity level and reduce the Multilight slider later.

Save an MXI from the File menu and name it appropriately.

Repeat the process for the other screens.
We also need to create an MXI from the reference photograph, so we can load this as a background in Maxwell Studio.
However, as it doesn't need to emit light, the values can all be adjusted to your preference.

Repeat the same process as before and save an MXI.

Jump back to modelling section.

Jump to 3DSMax camera match section.

Jump to Maxwell Studio section.


Tim Ellis. 2007 tim.ellis@emp3d.com

Return to home page. Return to tutorials page.